First off, the music controls worked pretty well, though the music sounded a little odd when super slowed down, as most music does I suppose. I was pretty confused as to what to do in the game at first. It didn't feel consistent enough for making a enemy a fan, or I just didn't understand how that side worked. Also, the fact I couldn't control my movement aside from playing/shooting music meant that if enemies were approaching from opposite sides, it kinda felt like you were trapped.
After a little I kinda got the hang of things. A odd and interesting little game.
Thank you for playing and your feedback. I guess I should have added some indicators for how close to converting the enemies were (soundwaves with the wrong pitch/song gave negative "hype" making it really difficult to convert them).
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First off, the music controls worked pretty well, though the music sounded a little odd when super slowed down, as most music does I suppose. I was pretty confused as to what to do in the game at first. It didn't feel consistent enough for making a enemy a fan, or I just didn't understand how that side worked. Also, the fact I couldn't control my movement aside from playing/shooting music meant that if enemies were approaching from opposite sides, it kinda felt like you were trapped.
After a little I kinda got the hang of things. A odd and interesting little game.
Thank you for playing and your feedback. I guess I should have added some indicators for how close to converting the enemies were (soundwaves with the wrong pitch/song gave negative "hype" making it really difficult to convert them).