Roll In: Aircraft tactics
Roll In - Aircraft Tactics
Your aircraft can't stop moving. Build up momentum flying straight, then spend it on the attack that fits the board.
Roll In is a turn-based tactics roguelite in the spirit of Into the Breach. Every enemy shows you what it's about to do. Your job is to make it not matter.
How it plays
- Flying straight builds momentum. Spend it on weapons and manoeuvres. Left over momentum is not lost, it turns into extra movement next turn.
- No hovering. Aircraft have to move every turn and can only turn 45° at a time. Plan your line before you fly it.
- Press Z to undo, very useful!
- Telegraphed enemies. You see every enemy attack a turn before it lands. Dodge it, block it, push the enemy out of position, or kill it first.
- Protect the train. If the train falls, the run is over.
- A run is three acts of missions, each ending in a boss. Collect weapons, upgrade them along branching trees, and give your pilots new manoeuvres. A downed aircraft stays down.
This is a playtest build
The game is still being made, and I'd really like your feedback. Please leave a comment below, even a short one. Things that help most:
- Where you got confused, or what you had to guess at
- Where you stopped playing, and why
Like it? Wishlist Roll In on Steam, it helps a small game more than anything else
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | GettingRekt |
| Genre | Strategy, Puzzle |
| Made with | Unity |
| Tags | 3D, aircraft, perfect-information, Tactical |
| AI Disclosure | AI Assisted, Code, Text |

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