Roll In - Aircraft Tactics

Your aircraft can't stop moving. Build up momentum flying straight, then spend it on the attack that fits the board.

Roll In is a turn-based tactics roguelite in the spirit of Into the Breach. Every enemy shows you what it's about to do. Your job is to make it not matter.

How it plays

  • Flying straight builds momentum. Spend it on weapons and manoeuvres. Left over momentum is not lost, it turns into extra movement next turn.
  • No hovering. Aircraft have to move every turn and can only turn 45° at a time. Plan your line before you fly it. 
  • Press Z to undo, very useful!
  • Telegraphed enemies. You see every enemy attack a turn before it lands. Dodge it, block it, push the enemy out of position, or kill it first.
  • Protect the train. If the train falls, the run is over.
  • A run is three acts of missions, each ending in a boss. Collect weapons, upgrade them along branching trees, and give your pilots new manoeuvres. A downed aircraft stays down.


This is a playtest build

The game is still being made, and I'd really like your feedback. Please leave a comment below, even a short one. Things that help most:
- Where you got confused, or what you had to guess at
- Where you stopped playing, and why

Like it? Wishlist Roll In on Steam, it helps a small game more than anything else

Updated 1 day ago
Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorGettingRekt
GenreStrategy, Puzzle
Made withUnity
Tags3D, aircraft, perfect-information, Tactical
AI DisclosureAI Assisted, Code, Text

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